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Old July 18th, 2005, 01:13 PM   #9
gmd3d
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Join Date: Mar 2004
Location: Ireland
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Follow this link .. Intresting stuff

http://www.newtek-europe.com/uk/comm...e/smith/1.html


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How many polygons did the Galactica model consist of?

If the whole base assembly was loaded up, it was about 3.5 million polygons. We never used all of it at one time though. It was built in groupings that were easy to strip off if not seen. Render times were too high if we tried to render the whole thing! We basically had different versions of the ships with differing polygon counts and texture maps for all the ships. Depending on how close the camera was we would load the appropriate ship. The Galactica herself was the monster and we had her in multiple sections we could drop off by deleting pre-arranged groupings of objects depending on the shot.
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