Thread: Bsg cg 3d!
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Old September 20th, 2009, 11:03 PM   #12
Amon Ra
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Join Date: May 2008
Location: US
Posts: 28

Default Re: Bsg cg 3d!

Quote:
Originally Posted by Fretslayer View Post
Yes, I am still interested in the Viper model.
As for the cockpit - cool deal - and thanks for giving it a shot.

It can be either way - as an inside the ship part or a separate model.
If I need to I can always work them into the same model either 'physically' or via composite in post.

If it helps for reference I use the Daz Michael 3SR2 figure for most of the male characters (since it's morph able into so many different faces/bodies) and the V4 for my female characters.

I do my character animations in both Carrara 7 Pro and In Max (via a Poser import plugin) but I can also Lightwave meshes as well. What format are you building in?
Well you're in luck then because the Viper was modeled in Carrara 5 Pro, so you should be able to just use it "as-is", after I finish reworking it of course.

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