Quote:
Originally Posted by Punisher454
The Shuttle project is far from dead, but I have to put it on hold while I sort out a few technical issues regarding its use in the game engine. I have a 65,000 (or so) vertex limit per model. The final shuttle will be several times that so I am looking at different ways of attaching compound objects in the game editor.
What I figure out on that from t will determine modeling methods used on the rest of the shuttle.
I should still be able to upload an external model within a month or so. The shuttle interior model will take a bit longer, but I'll upload that also when its ready.
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I'm using Doga L3 for modelling so I only know how to count in polygons. do you know how the vertice's count when converting one to the other?
I love this shuttle design btw. It looks a right beauty.