Re: My colonial shuttle model update
OK, now a few screenshots on what I've been working on.
The shuttle interior is all figured out now and all the compartments have a shell model in place now.
The shuttle had to be built in multiple pieces since the game engine has a 64,000 vertex limit per model. So what you do is create a "prefab" consisting of a group of sub components.
I am currently trying to UV map the exterior parts before moving on to finishing the interior. I'll probably record a video as soon as I have the elevator and all the doors functional.
There are some obvious smoothing and texture seam problems, but its coming together. The reflective surfaces on the engine will be toned down and will have a spec map plus some discolored areas. Its very early still.
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