Thanks for the feed back. I really appreciate it. That scene took days of trial and error.
Animating the approach wasn't too difficult, but adding the camera shake was a hole other ball game. I really had to tinker with the program to get the objects around the camera, not to shake with the camera and vise-versa.
Once I figured it out, I then had to fine tune the amount of random shake. Lots and lots of trial and error.
The scene is still rendering... So it probably won't be done until sometime next week. I wish I had access to the render farm ILM or Pixar uses. What is really slowing things down is the fraking motion blur. It's killing me, but without it the scene just looks too fake and digital. Motion blur really enhances the look and feel.
Like in this scene I made a while back.
It's a single still frame, but you get a sense of speed from the blur of the vipers.
Thanks again all for the support.
Matador