View Single Post
Old February 28th, 2011, 01:04 PM   #18
gmd3d
Major
 
gmd3d's Avatar
 


Join Date: Mar 2004
Location: Ireland
Posts: 5,114

Default Re: Colonial Fleets Battlestar Stats

Quote:
Originally Posted by Titon View Post
Believe me building this thing in cg has given me a whole new perspective. Nothing fit's. And the stuff that does fit barely fit's.

I was able to make the launch tubes somewhat fit into my cg model and make it flow but i can't tell you what exactly the length of them. Like i said it sucks trying to incorporate the real world model minatures within the model itself.

Oye!
yeah looking at the one I using, at 6080ft long ..the tube could be between 130 / 140 ft long at an angle that it appears to be.

also

30ft above the landing deck .... I will show this tomorrow.

But it is a pain to fit all the visual info to the design.

Its my intention to build my own Battlestar (after the Technical manual) and design it so things do fit..
__________________
Formally Taranis
My Blog

"The world is my country, science my religion.”
gmd3d is offline   Reply With Quote