Re: Internal Structure Modeling
At least people can start thinking about the internal structure so we can know actual
locations where the characters in the show go to unwind after a mission to get a beer
or other drink, or where there is a marketplace or promenade (as in DS9 episodes) to
go shopping or where they eat and sleep in their quarters. I would like to see how during
an attack they recover a viper from the landing bay, repair, refuel and/or rearm it and
then move it to the launch tube to get it back into the action.
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