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Old May 13th, 2010, 02:01 AM   #72
gmd3d
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Join Date: Mar 2004
Location: Ireland
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Default Re: Yet Another TOS Battlestar WIP

Quote:
Originally Posted by maudib View Post
The battlestar is a tough design to wrap your mind around. I can now see why so many others have tried to model it and it doesn't come out looking quite right. I DO NOT recommend focusing on a particular area. I use my basic art training in painting (get the overall shapes defined first, and work in the details). I meshed in the basic shapes after studying the detailed images available to arrive at an overall configuration to my satisfaction. I am still tweaking the shapes as I view the mesh and compare it to the photos. I don't use schematics anymore, but directly use the original model images. I roughly model one section such as head section, render it exactly as taken in a corresponding photo and then composite them in photoshop to see where there are any variations. I am still not happy with the landing bays, but the way I am approaching this build ( also front to back), I can tweak it without too much trouble ( too much work! once is enough).

But I am just a novice 3d modeler compared to you and others here. I don't have much else to offer.
you sell yourself short .. I´am still just plodding through CGI and your approach to the big G is great. thanks anyway .. I´ll plodded on and see if I can remember the way I did it before .
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Last edited by gmd3d; May 13th, 2010 at 03:59 AM..
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