Thread: Bridge WIP
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Old March 5th, 2014, 06:03 PM   #6
Punisher454
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Join Date: Mar 2009
Location: Salem Oregon
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Default Re: Bridge WIP

Quote:
Looks good. Any renders of the main viewer? Cry3engine is awesome.
The renders are in max, I havent fully exported this out to CE3 yet (some parts for testing). These images are a less finished version than the first images. but they do show more of the front view port. What they fail to show very wellis the recess beyond the glass for the shield. Actually I dont think I'm showing the glass at all in these.

In none of these renderings are there any rivets showing. Rivets make the polygon count explode. I will be adding some high detail rivets to the final model, and then I'll use it as a high poly source model and then bake the detail to a low poly version using xnormal, nDo and dDo. Cryengine now supports displacement maps. Its used normal maps and parallax maps for quite a while. combining each where they work best can keep the polycount fairly reasonable while looking like a 10million poly scene. Very cool stuff.
Attached Images
File Type: jpg 9-01-2011_bridge_wip_01.jpg (246.0 KB, 36 views)
File Type: jpg 9-01-2011_bridge_wip_02.jpg (205.2 KB, 42 views)
File Type: jpg 9-01-2011_bridge_wip_03.jpg (184.7 KB, 31 views)
File Type: jpg 9-01-2011_wip_bridge__04.jpg (303.7 KB, 31 views)
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