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Old March 12th, 2010, 12:10 PM   #1
Punisher454
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Join Date: Mar 2009
Location: Salem Oregon
Posts: 528

Default Battlestar Scale re-revisited again.

So the recent discussion of landing bay dimensions and layout prompted me to dig out some testing stuff I made a while back. This was built on the 2008 drawings that are considered the best available.
The landing bay shape is based on the one made by Taranis and the vipers are by David Kerin scaled to 28.5' long. I crudely reduced the viper polycount to shorten rendering times, so keep in mind thats not the way Davids Vipers are supposed to look.
The Launching bay is by Me, based on the studio blueprints. I had to deviate from the blueprints by a few inches here and there to make the rooms square since the set was built crooked (probably on purpose). The launching bays are angled 21.5 degrees towards the bow.

basic measurements are:

Width of 4 launchtubes at tube centerline = 92’6” along battlestar length
Launchtube spacing , center to center , ships axis = 30.83’
Launching bay length from elevator door to launchtube enterance 54’ along tube axis
Launching bay width including column/bulkhead wall thickness along tube axis =28’7.8”
Width of elevator door =18’
Max length of ship in elevator =35’5”

Landing bay flight deck dimensions:
Width of bay = 238’
Height of bay at side walls = 90’
Height of bay at center = 119’6”

Flightpod width = 631’
Flightpod height = 279’
Flightpod length (not including landing deck “tongue”) = 2865’5”

and I'll post some Very low quality test renders.
Attached Images
File Type: jpg flightpod_layout_01.jpg (626.0 KB, 16 views)
File Type: jpg flightpod_layout_02.jpg (684.8 KB, 10 views)
File Type: jpg flightpod_layout_03.jpg (779.7 KB, 8 views)
File Type: jpg flightpod_layout_04.jpg (640.1 KB, 10 views)

Last edited by Punisher454; December 17th, 2010 at 11:40 PM..
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