Thread: Bsg cg 3d!
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Old September 20th, 2009, 09:17 PM   #9
Fretslayer
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Join Date: Oct 2007
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Default Re: Bsg cg 3d!

The animation is TOS era.

Yah, I need a CG cockpit INT for some character shots.
I tend to do a lot of character driven scenes with dialogue and while the vipers I have are all excellent for flyby shots and such...Well, I could use an Interior.

As for some test footage - I'll get something put together a.s.a.p and share it with you. I've had to slow down the BSG project a bit because I was contacted by somebody who wanted to work with me on a Godzilla animation.

So, I jumped at the chance to collaborate with another animator.
The Godzilla thing has slowed down the production of the BSG-3D project but it is still in the pipe and while I'm busy working on the Godzilla animation I'm using the time to tweak the BSG-3D script and improve on the story.

Both the Godzilla and the BSG-3D animated films should clock in at around 30 to 45 minutes running time.
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