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Old April 7th, 2006, 08:02 AM   #24
Deadly
Shuttle Pilot
 
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Join Date: Feb 2006
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Hi Raptor,

Yeah...it's a real project trying to make sharp looking ships for game engines.

I'm working (part-time, I'll admit) on getting the Scout down to 50K polygons.

Since the original mesh has 2m+ polygons, and I really do like the way it looks as it is currently built...I've got my work cut out for me.

At this point, I've temporarily halted work on the new mesh, and have started experimenting with using custom DDS textures to recreate much of the detail. The X3 render engine does a pretty good job with the DDS textures, but unfortunately, Egosoft have not yet released anything about their usage of shaders.

If I can get the DDS textures right, then I should be able to greatly simplify the mesh.
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