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Old September 19th, 2012, 08:32 PM   #257
maudib
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Join Date: Nov 2009
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Default Re: Yet Another TOS Battlestar WIP

For complex bending pipes or pipes that have to fit a precise curve against a hull or surface, I create a complex curve using point-to-curve function. Then I create and place a disk at the start and end points using the smallest number of faces (24-48 is usually enough) I can get away with a minimum of texture smoothing. I then use the rail function and again use the min number of segments to achieve a smooth curve with min smoothing used.

I don't like high degrees of smoothing as distortion occurs when rendering. I don't have to spend hours trying to fit a pipe to my location, the pipe fits perfectly in an instant, and I move on to the next mesh.

I am however having the devil of a time trying to fit these finished pieces to the engine framework! It doesn't fit. Either I have made a mistake in measuring the overall shape of the engine section, or my parts are off, or both. Ugh.
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