Quote:
something had been bothering me about the raider, and I finally
found the real thing and decided to render out a comparison, if you have a
modeler you may ask him to put some detailing on it that isn't textured, it
would go a long way to help the cg
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A very good point,
Quote:
Originally Posted by vk08
wowwww... ignored and blasted aside... last time I'll
give some advice..
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my apologies for not replying straight away
(throw me in the brig) i
had a good look at the two raiders, (several times) plus the raider in your
prototype thread, which is i think a nice tuff aggressive looking raider
.
The surface detail makes a huge difference the two you've rendered both
look really good, If i can, i'll make up some new greeble and details and max
them out a bit more, once I build up a new setup with the render nodes and
a server dedicated for all the texture maps and images etc.
The raider scene i posted earlier i used a particle array for that and layered
that render over render (background, mid and foreground), and used lower
quality texture and also took a lot of surface detail off to bring the polys down
for the the array, so it would render without locking up my PC. i had quite
a few fatal memory errors doing that until I tried putting it together like a cell
animation.
Also doing too much at the same time, started on a new Battlestar
"Cerberus" for the next cg if that happens and I haven't even finished this
one yet....
cheers.