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Old October 13th, 2011, 01:06 PM   #115
Titon
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Special Effects Artist
Battlestar Galactica 2003
COMMAND INSIGNIACoFounder
Colonial Fleets

Join Date: Dec 2000
Location: Minnesota
Posts: 2,527

Default Re: A Battlestar Called Galactica...

Bit of an update on the pulsar unit. I find that once i finish it the poly count will probably be to high to fully incorporate the gun emplacements on the Battlestar. What i will have to do is probably have seperate landing bay's for closeup shot's. That way i will not weigh down the model itself with poly's.

So far so good....

What i was thinking of doing was adding some sort of doors that open up the gun decks when activated. That way they are not always exposed to the elements.

Attached Images
File Type: jpg upper_pulsar_cannon5.jpg (660.6 KB, 20 views)
File Type: jpg upper_pulsar_cannon6.jpg (752.0 KB, 23 views)
File Type: jpg upper_pulsar_cannon7.jpg (701.5 KB, 24 views)
File Type: jpg pulsar_deck.jpg (1.00 MB, 25 views)
File Type: jpg pulsar_deck2.jpg (1.03 MB, 36 views)
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