Very cool! Gee, this sure brings back memories. I started out with computers writing game code in hexadecimal (I didn't have an assembler), and (Tom would appreciate this) I created ALL my artwork using -- yep you guessed it -- binary. I used graph paper to plot the 1's and 0's, then hand coded them to hex. I had to figure in color and shape, all in 1's and 0's!
VERY time consuming. And if I made a mistake with even one digit...I had to start all over!!!
Ah, 0110110101100101011011010110111101110010011110010010000001101100011000010110111001100101001000000011101000101001