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Old September 25th, 2012, 02:22 PM   #66
Andromeda
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Default Re: preview of pics from fanfilm

Thanks to all for comments thoughts .... :-) spent a bit of time doing some homework
everyone is spot on.

I have been asking around reading up on 32 bit and 64bit and
I have looked in to 32bit software running in 64bit os/pc.

Software i have used does support multicore cpu's however, being 32bit software,
neither of them know what to do with ram over 2gb (as already mentioned)
Multicore may speed up initial processing but wont speed up the rendering.

One thing i was told (makes sense) using multicore cpus on 32bit systems,
1 core will use half of the ram and the second core ditto. Effectively giving you super fast cpu with super low memory. just like what thunderstruck mentioned with
engine/motor

I found 3d max really poor at using a swap file and it always crashed or locked up.

With all the software I've used each one has it's own annoying little quirks
some want Speed, others want ram others want both.

If there were 64 bit upgrade patches for software that would be brilliant. I cant see that
happening though.

so far networked multipass renders are the only way around 32bit limitation
unfortunately in south australia with the worlds highest price for electricity,
running a network farm is prohibitively expensive. I've watched the power bill
shoot through the roof ... omg ...

If i can upgrade everything to 64bit i'll do it, will probably take me a while to do.
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