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-   -   New Battlestar pic (http://www.colonialfleets.com/forums/showthread.php?t=9850)

gmd3d March 16th, 2005 02:35 AM

New Battlestar pic
 
Hi Here is my first picture where I have use a terrain and not space . I used Terragan
to help with the land image .

http://img.photobucket.com/albums/v6...oundattack.jpg

gmd3d March 18th, 2005 01:30 AM

first orbit
 
This is my first orbit background with Terragen, I have called it Baltars world where he is stranded after the Hand Of God episode TOS in my fanfic. The Engine flares are just for the WIP :D

http://img.photobucket.com/albums/v6...T/6ef1b41f.jpg


Crimson Viper Mk.II BY Dave Charnow & Brandon Bray and the Viper : HGibbens
I changed the colour of the Crimson Viper from ... well crimson to the silver grey because I don't like the colour when rendered in my images.


I updated the picture placing a little dirt on the meshes and I things look a little better :D

Senmut March 19th, 2005 12:39 AM

Great pix. Just one tiny nitpick on the Cylon...shouldn't there be some control surfaces be visible on the Raider up and functioning, since it's in an atmosphere?

Where's the terrain, BTW?

gmd3d March 19th, 2005 04:36 AM

I don't know what the control surface look like and the planet was designed in terragen , the lake and the land is also designed .
I will try to add some form of control surface is there any picture to help I might be able to draw tham in :D

Spike The Cylon March 19th, 2005 05:24 AM

Pretty cool!

gmd3d March 19th, 2005 05:36 AM

thanks Spike.
The new prog is a lot of fun and I am happy to be able to work on my own background for space and planets. It give me more control of what I want to depict
in the images.

I also want to do a picture from my fanfic , seeing baltar been left behind on a planet
and watching the departing shuttle etc :)

Spike The Cylon March 19th, 2005 05:48 AM

Quote:

Originally Posted by Taranis
thanks Spike.
The new prog is a lot of fun and I am happy to be able to work on my own background for space and planets. It give me more control of what I want to depict
in the images.

I also want to do a picture from my fanfic , seeing baltar been left behind on a planet
and watching the departing shuttle etc :)

Can't wait to see that one. :thumbsup:

gmd3d March 19th, 2005 05:59 AM

I made this while learning how to build . I thought of you spike when I saw the final result :D

http://img.photobucket.com/albums/v6...pikesworld.jpg

Spike The Cylon March 19th, 2005 10:09 AM

Quote:

Originally Posted by Taranis
I made this while learning how to build . I thought of you spike when I saw the final result :D

http://img.photobucket.com/albums/v6...pikesworld.jpg

Cool. There are lots of spikes :D

gmd3d March 23rd, 2005 08:49 AM

Here we go. In its proper place . :D

Here is a new picture . In this I have used for the first time lens flares and the whole pic is done in TS . hope you like it .. I do and am quite pleased with myself

http://img224.exs.cx/img224/5600/space20dl.th.jpg

We let me know what You think . be kind :D but be honest :LOL:

Rigel_No_6 March 23rd, 2005 08:56 AM

Taranis - these are great. I know it's been mentioned on another thread but what software are you using to create these? I do bits and pieces of production work (logos and such, you can't really call it art) at work and use Illustrator, PSP, and Photoshop but would like to move beyond them.

Keep up the good work and keep posting them here. I think I'm going to use the one with the ships for my wallpaper at home!

Rigel :Nsalute:

gmd3d March 23rd, 2005 03:04 PM

Rigel I am a Truespace user and the other prog I use are DOGWAFFLE an art program I use to have to add the engine flares later with that one. But I started to use the Lenflare in TS and I am happy with the results .
A little more fine tuneing and I will be a lot better.
My pc is not powerful enough to add lesflares to Stevews Galcatica mesh it has frozen a number of time.

Quote:

Taranis - these are great. I know it's been mentioned on another thread but what software are you using to create these? I do bits and pieces of production work (logos and such, you can't really call it art) at work and use Illustrator, PSP, and Photoshop but would like to move beyond them.
You can download Truespace3.2 for free if you want to get into this side of thing , but i am still a learner and can only help abit if yor decided to go for it.

http://www.caligari.com/products/truespace/ts3/

http://uk.search.yahoo.com/search?fr...3.2&meta=vc%3D

you have to register but that ok and the ts forums are handy :D
I would like photoshop myself it seem to be a well used program but I think artforms come in many packages and a few member here have done some great stuff using your tools. If you have done art with them and in the bsg universe please post :D

Spike The Cylon March 23rd, 2005 03:08 PM

:thumbsup:

gmd3d March 23rd, 2005 03:09 PM

Quote:

Keep up the good work and keep posting them here. I think I'm going to use the one with the ships for my wallpaper at home!
Really !! wow thank I am delighted you like it that much :salute: I am

gmd3d March 23rd, 2005 03:15 PM

Thanks spike .. I am still working on the baltar pic :D

NOT-WARRIOR March 23rd, 2005 04:43 PM

Looking MUCH better lighting wise on that space pic.

As for that terragin one, use it as a background image and have your Vipers flying in there. Try to match the lighting/shadows up with what the terragin pic has ;)

gmd3d March 24th, 2005 12:43 AM

Thanks warrior , :thumbsup: I anm happy with the space pic .
as to the tarregen Its a whole diffrent ball game working in atmosphere :D

justjackrandom March 24th, 2005 05:59 AM

Quote:

Originally Posted by Senmut
Great pix. Just one tiny nitpick on the Cylon...shouldn't there be some control surfaces be visible on the Raider up and functioning, since it's in an atmosphere?

They really are great pix!!! On control surfaces: I used to think they existed as we thought of them as well, but there is no need of mechanical control surfaces on either of the viper or raider.

If we assume that the way they fly in space (as in a fluid) is made possible by somehow using gravitons as resistance, then you would be able to do the same in a deep gravity well. This use of gravity as a resisting media also gives us more understanding as to Tigh and Adama’s admonition to the viper pilots approaching Arcta to stay out of the world’s gravity field.

--JJR

gmd3d March 24th, 2005 06:07 AM

Thanks JJR ,

Quote:

If we assume that the way they fly in space (as in a fluid) is made possible by somehow using gravitons as resistance, then you would be able to do the same in a deep gravity well. This use of gravity as a resisting media also gives us more understanding as to Tigh and Adama’s admonition to the viper pilots approaching Arcta to stay out of the world’s gravity field.
where do you get this stuff .. is it in a book or from your own ideas

gmd3d March 25th, 2005 12:19 PM

Long patrol pic
 
New BSG pic
http://img221.exs.cx/img221/5339/longpatrol12yx.th.jpg

justjackrandom March 25th, 2005 01:43 PM

Quote:

Originally Posted by Taranis
Thanks JJR ,
where do you get this stuff .. is it in a book or from your own ideas

Welcome.

Its mostly my own thought. I have been a fan since the show aired, but the real detailed thinking is only about three years old. It all started when I first heard the announcement about TNS. I got into a debate with some friends who thought that the bad science, bad thought, and bad writing that made up a good deal of TOS could stand to be corrected. They challenged me to take one thing, and show scientific plausibility, social justification, and purposeful design on the part of the show’s creators, without contradicting anything else seen or heard in the show. I accepted, and found that the task lead to doing it for the entire show. So, for the last three years, I have poured over every line of dialogue, looked at every scene in detail, and spent hours reading scientific journals and books covering everything from M-Theory to bio-robotics to pulsed-plasma power generation to wine making techniques. My research has been very rewarding, and I've been successful for the most part. I am oh so slowly creating a web site with my conclusions, and who knows, may someday publish it all as a book. Till then I mostly share it here...

-- JJR :salute:

gmd3d March 25th, 2005 02:15 PM

I was going to suggest a book or an E-BOOK over the wed perhaps in PDF format

Stevew March 25th, 2005 03:17 PM

"T" I just finished a major update on the Big G meshe. I totally redid the mid body and it is much more accurate. I will upload it if you are interested
S :)

gmd3d March 25th, 2005 03:21 PM

What COOOLL work a way . do i want it HA :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: .

Stevew March 25th, 2005 03:25 PM

I am still making a few adjustments, it is quite big (almost 900K polys) but you can do some nice closeups and it will not fall apart
S

gmd3d March 25th, 2005 03:30 PM

is it close to the other Gs

gmd3d March 25th, 2005 03:40 PM

when I want to desplay the landing bays internally what would be the best lighting set up . local light or ???

Stevew March 25th, 2005 05:02 PM

It is mainly different in the middle
http://www.firedragon.com/~cfleets/SWPIKS/BigG.jpg

Stevew March 25th, 2005 05:30 PM

Here is the bottom
http://www.firedragon.com/~cfleets/SWPIKS/BigGU.jpg


http://www.firedragon.com/~cfleets/d...notforrel/?M=D

BTW the landing bays are hollow and are like clam shells so you can add what ever you want inside

gmd3d March 26th, 2005 02:49 AM

God the detail is incredible . I hope my PC will be able to handle the INFO .. I can't wait to get her into some battles . having cylon raiders and Vipers battling it out around . battle damage


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