Re: preview of pics from fanfilm
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regarding the flickering.. could it be the camera speed. (as I said I am no animator) just a thought |
Re: preview of pics from fanfilm
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camera, possible I've got the scene open now and going through the settings.
I'll go thought the scene one frame at a time 'til i find the flickering frames and re render those frames with different camera settings and see what happens. I f i had gazoodles of hard drive I'd render out out the scenes as single frames and just fix the dodgy ones. did a bit more on the bridge, changed the layout a bit. still resembles the original i think. cheers. |
Re: preview of pics from fanfilm
Nice work on the bridge ..
what are your frames per second fsp .. it could be there .. by increasing the frames if possible. most as fer as I know are between 24 frames to 30 frames . if you have it at his .. a check with the appropriate forum form your program might help. |
Re: preview of pics from fanfilm
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everything is rendered at 25fps pal, .... but .... think I'm on to something, had a look through camera settings and found something easily overlooked. rendering these scenes with vray using a standard max "free camera" could very well be the problem. never occurred to me before use a vray camera with vray renderer (D'oh). two images attached are of frame 8. first picture is the max free camera, second is the vray camera there is a huge difference, also a huge difference in render times pic 1 was 12:32s and pic 2 was 4:52s. |
Re: preview of pics from fanfilm
there is a difference all right .. glad you worked it out :)
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Re: preview of pics from fanfilm
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one teeeeeeeeny little nitpick. the third center area on the raiders isn't an engine port it's some sort of turbine and therefore wouldn't glow :)
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Re: preview of pics from fanfilm
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Re: preview of pics from fanfilm
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perhaps you can answer a question for me regarding LightWave then... How do you get a blueprint to show up on a plane or flat square, so that I can model around it? |
Re: preview of pics from fanfilm
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as for blueprints . you hit (d) and your new window opens Top row of option . (Layout) -Quads- for how many work areas you want to use- then go the same Top row of option hit (backdrop) . you will see viewport TOPL TOPR BOTTL BOTTR will be indicated. below you will see Preset followed by Image as the first window will be TOPL and will be highlighted you find the image you want (top) of course and load it. same for the other window options. |
Re: preview of pics from fanfilm
Nice, thanks Taranis...
Looks like I'm going to have to make some decissions soon. 3ds max has come out with "3ds max 2011", it has some really cool new features... But man... Expensive. Lightwave and cinema 4d are both more reasonalbe. There is also daz3D Oh the decisions!... Need to figure out if I want to start learning all over again, with one of the other products or bite the bullet and stick with MAX.:...: |
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I like lightwave because for many years it was the program of choice for many films with these kind of effect etc. ie BSG and Firefly |
Re: preview of pics from fanfilm
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found this nothing to do with this topic however seems to good to be true and probably is http://www.softbuy-download.com/ renders with vray cam seem to be coming along nicely, in a few hours will see if that was the problem. cheers. |
Re: preview of pics from fanfilm
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Thanks for the link Andormeda. |
Re: preview of pics from fanfilm
been a while since i posted anything.
have tried lots of different settings to render that shuttle scene. I did find too much reflection from the landscape texture, and it was too bright itself, too much light (volume light and haze was skew wiff) i got it mostly sussed out, after figuring it out found the render times went up to 47 minutes per frame. then went up again to 63 minutes ... :eek: ... still plodding along it is so slow .... cheers. |
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cannot not advise I never animate or render now so I am stumped
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Re: preview of pics from fanfilm
I recommend that you look into optimizing your render settings. there are quite a few things that are really easy to set way too high, and wont change the finished product at all beyond a certain point. I'm sure you could cut your times WAY down.
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something had been bothering me about the raider, and I finally found the real thing and decided to render out a comparison, if you have a modeler you may ask him to put some detailing on it that isn't textured, it would go a long way to help the cg :)
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Re: preview of pics from fanfilm
1 hour per frame is not unreasonable. Some of my render jobs took 8 hours per frame ( using a single core cpu). That's why you need a render farm. You can also break up the render into separate parts, and composite them later in post processing using apps like adobe after effects or combustion. You can build a rendering node cheaply by assembling only the parts you need to get the job done ( ie. no pc case, Video card or DVD drive needed, just a motherboard, small PSU, RAM, HDD and cpu. Here's a pic of my old render farm with 18 nodes. Each node had only a single core cpu at 1.2ghz. For the same price now, you can use a quadcore cpu which would equal 72 of my old nodes.
http://thethirteenthcolony.com/yahoo...0512_large.jpg |
Re: preview of pics from fanfilm
maudib, good idea .... you corrupted me ;)
I phoned an e waste recyclers, had a chat and told them what i wanted to do and what i was doing they said sure thing. so they let me loose looking thru all the mobos and cpus etc, the most expensive bits are the mobo's at $10 each, bought 2 Athlon62 x2's for $16 should be able to build a decent render farm. :) punisher .... will keep tweaking the renders until i find a good balance. cheers. |
Re: preview of pics from fanfilm
A couple of things to remember when building render nodes. Use minimal PSU's, 300 watts is plenty to drive a cpu, HDD and a cooling fan. Even then, getting a 400 hundred dollar electric bill after a month of rendering can be alarming!
Try to get a Motherboard with on board video, that way you don't need a video card. AMD is way cheaper than Intel stuff! You need a switch box to link all the nodes together in a network. Finally, you need to use your workstation PC as the controller of your rendering array. So you need a 3rd party rendering app or as in the case of Lightwave, I just use the free screamer-net app that comes with the program. Render-man and Butterfly net-render are also good 3rd party apps. Get the render farm going, and suddenly making CGI shots is fun! I just load up a scene and let the render farm crack away for a couple of days. What could have taken 6 months of rendering on a single PC is done in a couple of days. |
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