Doing KURV Studios Viper tutorial.
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Been working on KURV Studios two part video tutorial on building a BSG
Mk1 Viper in Lightwave. I have Modo, which is near enough to follow along. :) Part 2 deals with texturing the model. Since texturing is something I'm not good at, this will help I hope. ;) Just finished the wing assembly. Though he mentioned in the tutorial that the paneling will be done on the texture in the second part of the tutorial, I wanted to see if I could model them instead. SIGH. Now I have to panel the rest of it too, or it won't match. Such is life. :D Eric |
Re: Doing KURV Studios Viper tutorial.
Looking very nice!
Kev does a nice job with that tutorial. :) |
Re: Doing KURV Studios Viper tutorial.
Nice job .. I like to see the Panelling been done. but that a personal approach
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Re: Doing KURV Studios Viper tutorial.
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Yes, I prefer the modeled detail approach too. The problem with
textured detail, is that the closer the camera gets, the more fake it looks. The eye opener for me in this tutorial, was the way the most basic geometric shapes could be altered with a few modeling tools. This was why I had trouble getting started. I didn't understand how the tools could get the shapes they did. This tutorial shows how, with an interest subject to model. BTW, got the tailfin modeled, detailed, and added. :D Eric |
Re: Doing KURV Studios Viper tutorial.
I modeled my details.
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Re: Doing KURV Studios Viper tutorial.
The viper is looking very good - I´m interested to see one day the final version. :up:
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Re: Doing KURV Studios Viper tutorial.
Finished the rear nurnies. I watched do his in the tut, then did my own,
based on the 5 view reference I'm using. :) http://i217.photobucket.com/albums/c...ject-clay4.jpg Starkiller |
Re: Doing KURV Studios Viper tutorial.
What 5 views are you using?
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Re: Doing KURV Studios Viper tutorial.
http://www.sextondesign.net/BG/html/gallery.html
This chap has some REALLY nice graphic sheets on the ships of Classic Galactica, Modern Galactica, Star Trek, and Star Wars. I don't know if they were done with his models, or if he made them in Photoshop, but they are very good work, and excellent for reference images. Greywolf EDIT: I mean Babylon 5, not Star Wars. :) |
Re: Doing KURV Studios Viper tutorial.
Yes, that site belongs to our very own "Gideon" here at Fleets. Haven't seen him around lately. I agree, he does excellent work. :salute:
Keep up the excellent work you are doing G_Starkiller. :thumbsup: |
Re: Doing KURV Studios Viper tutorial.
excellent work on this
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Re: Doing KURV Studios Viper tutorial.
Quote:
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Re: Doing KURV Studios Viper tutorial.
Got the engine paneling done. Just a bit of detailing to do and then
it's on to the fuselage. Warrior, that is a superb model of the viper! I'll check the gallery when I get home from work. Did you do the Mk2 also? After I finish the Mk1, I want to try the Mk2. With it's stylish lines, it'll be harder than the Mk1, and a good exercise when I finish this tut. :) http://i217.photobucket.com/albums/c...ginePanels.jpg Greywolf |
Re: Doing KURV Studios Viper tutorial.
Thanks.
No, I didn't make a MkII version. Just the Classic. |
Re: Doing KURV Studios Viper tutorial.
Very impressive work - I love this baby... :)
BTW a little question: How is the work with modo ?? - I´ve got a version of it since a few weeks but never showed in so far... |
Re: Doing KURV Studios Viper tutorial.
Well, one Lightwave command I couldn't find the Modo version for, was
Rail Extrude. The Bend tool on a cylinder produced a similiar result. In many other cases, Modo made certain thing easier, in others, a bit harder. All in all, I would say the modelers are very similiar. If you can do Lightwave, you should be able to do Modo with little difficulty. Greywolf |
Re: Doing KURV Studios Viper tutorial.
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Got the paneling on the fuselage done. Just a few details left to add.
Then it's off to find some references on the landing gear and the cockpit. :) Greywolf |
Re: Doing KURV Studios Viper tutorial.
I'm impressed with your modeling skills.....hoping to see her turboing around the galaxy shoting bad guys in a few animations too :-)
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Re: Doing KURV Studios Viper tutorial.
I built the landing gear for the Viper and it in the Downloads area .. it based on the blueprints from the show .. I don't have them on my HD but on disc ,.. I check tomorrow
too post them. |
Re: Doing KURV Studios Viper tutorial.
you can see the rear landing gear here in this thread
http://www.colonialfleets.com/forums...r+landing+gear |
Re: Doing KURV Studios Viper tutorial.
Thanks Taranis. :) I grabbed your gear to use as a reference. I also
found a few shots of how they attach. Not very detailed shots, but good enough to get started from. A few close B&W shots of the actual gear and the blueprints you mentioned. Also located some nice cockpit shots, again, not very detailed, but enough to get started. :) Thanks to everyone for the nice comments. The tutorial was fun and informative, and I added a lot. Hopefully, I won't regret it when UVmapping. :D Starkiller |
Re: Doing KURV Studios Viper tutorial.
Neat stuf there G_Starkiller!
Recently got myself the new 30 anniversary revell Viper kit, so i guess we're all doing something viper related. Although i've got to get the necessary paints and whatnot, working space etc, other materials etc. Like what i'm looking at far as your CG model goes though. :thumbsup: KJ |
Re: Doing KURV Studios Viper tutorial.
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here you go.. these are the ones
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Re: Doing KURV Studios Viper tutorial.
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Taranis, thanks for the references. I was wondering if I should even
bother with landing gear, when I scaled your gear to fit my Viper, rendered, took one look amd that was all it took. :) It looks so cool with the gear, that I'm modeling them using your excellent gear as a reference. I'm hoping to be able to do it in half the number of polys, but it looks like 3/4 may be more likely. Here is a shot of my Viper with your gear attached. Eric EDIT: Added a shot of where I am with my own front gear. So far, I'm managing to hold the number of polys at the 3/4 mark. :) |
Re: Doing KURV Studios Viper tutorial.
Looks great .. I never attempted to reduce the polys more than I did .. look forward to see
what you will do |
Re: Doing KURV Studios Viper tutorial.
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Here are some WIP screen caps of my own landing gear. Almost done
them, then it's the cockpit. :) Taranis, your help was definitely above and beyond the call of duty. It's thanks to you that I got this far. :salute: Eric PS: So far, the 3/4 quote seems to be holding. I might have managed half, but I just kept adding more detail for some reason. :D |
Re: Doing KURV Studios Viper tutorial.
your gear looks right on .. and no problem about the refs :) glad to help out a fellow Artist
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Re: Doing KURV Studios Viper tutorial.
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I didn't really save all that much. The final poly count on the Landing
Gear came in at 41350. That's only about 7000 polys less than your Gear. :) Here's a beauty shot and a few orthos. Now it's time to try the cockpit. :D Eric |
Re: Doing KURV Studios Viper tutorial.
Those look really good. :)
I'd like to make a viper too at some point. |
Re: Doing KURV Studios Viper tutorial.
It's a good ship to start out with. I deviated a lot from the tutorial, but
I'm just about ready to start the UVmapping part, then the texturing part. Gotta do the cockpit though. After putting so much detail into it, I just can't skip that. :D Eric |
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