Galactica Landing Bay interior
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Please bear with me, this is my first modelling project ever. Using the floorplan posted here by Taranis, I've begun construction of Level 2 of the landing bay. This pic is very preliminary and some of it is untextured. I added a few models for scale. The bay is wider than it looks, considering the row of 5 shuttles on the right further back in the bay. Program being used.....Bryce 5.5.
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GREAT start. I'm actually quite impressed.
Any plans to develop animation ? |
Looks sweet so far. I like the lighting. :D
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Now showing it's one working elevator so far.......
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Has a totaly differant perspective when see in 3D :) how far do you plan on taking
this .. looks great so far .. I was going to have a go at it my self in the future .. :) :) |
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Nice job on the elevator. :)
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Ok, barrier 1 is up with the first set of airlock doors. Also did some retexturing on the floor. I'll eventually change the texture on the doors. Shuttle is there for scale. Also including a screenshot of my Bryce layout screen showing a zoomed out top view of the whole thing to give you an idea of how big this sucker is. And thanks for the kind words so far!! :salute:
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Silentbob .. this really cool . and looks really fantastic.. I am hook on this keep them coming man :)
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Remembering from Taranis' drawing that the shuttles and landrams were stored on level 3, I realized that I would have to at least build an elevator for the shuttles. This was a little more involved than the viper elevators, since it comes down rather than goes down. Here it is, I'll merge it with the hanger later.
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Oooooh, nice heavy duty-looking elevator. It's looking like a real aircraft elevator.
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Looks Great ... Once I have one or two projects finished I will follow you lead SilentBob and try this my self .. :)
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dude!!
looking awsome, can't wait to see more. I've always wanted to see how the landing bay would look like from the inside. keep it up, like I said can't wait to see more. :D :thumbsup: |
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Ok, shuttle elevator is in place in the forward section (main staging area according to Tyrannis' drawing). I negative booleaned holes in the floor and the ceiling for it. Also added Viper loading area. :cylon:
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really coming on in leaps and bounds, man !! your going where very few have gone before :) (ok that's very campy) I am going to have to do one myself ..
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Here's a shot from the forward compartment, looking aft through the 3 now installed airlock bulkheads and doors (I promise, I'll eventually change that door texture). Due to the size of the shuttle, I might increase the size of the doors and the openings, or I can slightly reduce the size of the shuttle. Anyway, Viper elevators are now installed in the forward compartment (non-working). :Nsalute: :muffit:
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Mighty work :)
I remember Westy (who drew the outer shape in autocad . here is his work so far http://www.mortalstorm.com/) worked out the scale in height based on in part what I done in the landing bay . I try to get intouch with him and see if he can remember ?? |
Great job you are doing SilentBob
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I looked at the bay for a while and I realized that the bulkhead doors were too small, so I widened them. This halfway solves the EA Destroyer problem, as shown in the picture. Plus, non-working shuttle elevators installed in the background, so you get an idea of the difference in size between a colonial shuttle and the EA Destroyer. Please pardon the door in the background that has yet to be resized.
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Cool again .. looks alot better :)
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Wow Bob very very nice, can't wait tilit is done
S :thumbsup: :thumbsup: :thumbsup: |
How are you Steve .. :)
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WOW it is looking great keep it up. can't wait to see a wide shot of the landing bay full of vipers, shuttles and anything else you can fit in it.
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Its looking really cool. You never really geta sense of how BIG the bays are until you see this sort of thing!
Keep on truckin'!!! :) -Gordon :salute: |
I believe David spells his last name with only one 'R' - but I could be wrong.
I am Dawg :warrior: |
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Just fulfilling a promise and showing the new texture for the barrier doors. I also added a groove in the ceiling in the landing area (second pic). Renderings are starting to take longer.
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What are your rendering times so far ??
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