Colonial Fleets

Colonial Fleets (http://www.colonialfleets.com/forums/index.php)
-   ART Work - Finished (http://www.colonialfleets.com/forums/forumdisplay.php?f=102)
-   -   My improved Colonial Viper (http://www.colonialfleets.com/forums/showthread.php?t=17688)

martok2112 January 1st, 2011 09:51 PM

My improved Colonial Viper
 
And here are two videos (quickie tests) of my Colonial Viper.

The first one, in space, is a smaller version of the Viper, for those distant combat and flight shots. There's a smaller pilot in there, with a bare-bones cockpit, so it doesn't look like the ship is flying itself. :)
http://img.photobucket.com/albums/v4...llViper001.jpg


And this is the larger, actor-scaled Colonial Viper for close ups. She has a full fledged cockpit (which was part of the Starship Construction pack from Reallusion.) As soon as I learn how to script animations for iProps, I'll make a more accurate canopy, but for now, this one suits the purpose just fine. :)
http://img.photobucket.com/albums/v4...geViper001.jpg

martok2112 January 2nd, 2011 12:49 PM

Re: My improved Colonial Viper
 
Had to make some slight modifications to my build as I reviewed it...

Tried rounding out the nose hull a little more so it didn't look quite so blocky....ugh.....horrible iClone build memories coming back....shudder.

Added on some landing gear to the actor scale Viper. (The largest version of the Viper that uses full sized avatars.) The landing gear is kept separate so that I can have them on or off, depending on the context of the scene (in flight or landed)... and I can even animate them to raise or lower. The animation is strictly a key-framing task though, as I still don't know how to do AML script yet.


All times are GMT -7. The time now is 08:45 PM.

Powered by: vBulletin Version 3.8.11, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content and Graphics ©2000-Present Colonial Fleets