Re: My TOS Studio CGI Replica
Drool, drool!!!!!
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Re: My TOS Studio CGI Replica
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Here's an AO shot of all the latest.
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Re: My TOS Studio CGI Replica
Nice!
There seems to be a miss aligned texture map? Are the panel lines modeled or textured? |
Re: My TOS Studio CGI Replica
Launch Vipers!
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Re: My TOS Studio CGI Replica
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I see what ur saying though...I might be able to straighten that stuff out without too much trouble...I'll look at it. That stuff isn't permanent though, I just slapped it on from my Battlestar model without thinking too much about it yet. |
Re: My TOS Studio CGI Replica
No worries. Your doing a great job on it.
I've been working on mine since 1999 so i understand the time it takes. ;) |
Re: My TOS Studio CGI Replica
That looks pretty awesome so far dude! :)
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Re: My TOS Studio CGI Replica
hello i'm working on a really insane battlestar galactica simulator/game made in unreal engine sadly i'm just a coder so finding assets is hard. id love to talk to you about your assets
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Re: My TOS Studio CGI Replica
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I have some experience actually in coding games using C++/DirectX from a failed game start up I was involved with. My models most definitely wouldn't work with todays rendering technology, not yet anyways...as game models are into the few 1000 polygon range, but my models are in the millions of polygons. My models are good for making a movie or game cut scene with, as that's not a real time render, but that's about it until GPU power is like...100 times faster than what it is now. But there's tons of meshes out there that could work that are very low res. I wish my models could be real time rendered...I actually started my battlestar model while I was working on the game, and imported it in when it was about only like 200,000 polygons and the game engine performance just nose dived :-( |
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:) |
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Re: My TOS Studio CGI Replica
Both Cylon and Colonial are being done proud here. Beautiful work.
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Re: My TOS Studio CGI Replica
Amazing work and skill
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Re: My TOS Studio CGI Replica
Looking at it again, I did not see he Celestial Dome. Are you going to put that in there, eventually?
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Re: My TOS Studio CGI Replica
Next year when unreal engine 5 is released you'll be able to realtime render billions of polygons, with fully dynamic lighting, AO and GI. No LOD, no normal maps, no displacement maps, no POM.
Film studio quality models, in realtime, for free. |
Re: My TOS Studio CGI Replica
How goes your WIP? Anything new to show?
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Re: My TOS Studio CGI Replica
I'd really love to see these models rendered realtime in Unreal engine 5. Its here now It will do it without breaking a sweat.
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